9th Ed Fantasy Battles, giving it a go: Game 1Comfortable shoes ok, but then also not. So MacCrae comes over for some 9th Ed at the weekend.
Great guns! I have read the rules but once, and skimmed through the rules for my fave army, Dark ahem, sorry Dread Elves. Quick look on the website, find a ready-made list.
MacCrae brings his tried and trusted Dwarf list, with the addition of some works in progress, his two mole-dwarf-digger grudge buster chariot thingies. I do like the concept of what he's building there: Monstrous tunnelling chariot-machines. And two vengance seeker whirligig guys.
Vengeance Seeker 60 pts single model
M WS BS S T W I A Ld 3 5 3 4 4 3 2 * 10
Whirling Chains of Doom: Close Combat Weapon. +1 Strength, strikes at Initiative 10, and the wielder gain Random Attacks (3D3). A model with this weapon cannot be joined by Characters.
Dwarf Special Rules: Relentless Seeker Special Rules: Unbreakable, Ward Save (6+), “The bigger they are...”, ”Yer comin’ with me!” Special Rules: Hard Target, Distracting
To be honest I struggled a bit with the plethora of new and subtly changed rules, like no more ASF for dark (ah, sorry) dread elves, but lightning reflexes. Also the bullet-proof dreadlord builds no longer apply, and mounted characters are seen as one unit, and lose some of the benefit of their kit-outs.
My head was spinning before I even started. Never the less, into the fray we went.
So first up DEs against Dwarfs.
Not quite sure what to make of the venga boys and the tunnelly screw chariots.
Deployment rules are different. What the ? Hey? Not necessarily a good start.
For a comparison summary check this post out: (Later. Finish reading my blog first):
8th Ed vs Ninth Age.
Meanwhile, in the centre of the table the two anvil blocks meet. The dwarfs have numbers and strength and toughness. The nasty elves speed and agility.